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Case study 17 of 24

Gamification agency, Singapore.

78 qualified leads across four Southeast Asian markets for a new category.

SingaporeSingapore, Malaysia, Indonesia, Thailand 78 qualified leads in 16 months From the campaign's own report
Industry
Gamification agency
Based in
Singapore
Target markets
Singapore, Malaysia, Indonesia, Thailand
Channels
LinkedIn, Email, Webinars
Length
16 months

The challenge

A small agency sold gamification for workplace programs, product launches and training. Most buyers had never heard of it, so every message had to teach as well as ask.

What we did

  1. Contacted 10,000+ decision makers in marketing, education, training teams, employee engagement and retention over 16 months at a steady daily pace, each one checked by a person.
  2. Ran webinar and event campaigns so prospects could see gamification before buying it.
  3. Refreshed subject lines and LinkedIn copy often, and added hand-recorded LinkedIn voice notes.
The campaign, stage by stageFrom the campaign report. Counts are bars on a log scale, rates are the steps between. Stages the report does not give are left out.
  1. Reached10,000+ decision makers in four markets
  2. Accepted21.32% of LinkedIn invitations
  3. Replied29.68% of connections wrote back
  4. Qualified78 sales qualified leads
  5. Opportunities67 opportunities

What worked

Webinars did the explaining, so the messages could stay short.

What slowed results, and what we changed

What slowed it

Most buyers had never heard of gamification, so a short message could not explain it.

What we changed

Webinars and events showed it working, and subject lines and LinkedIn copy were refreshed often.

Client names are kept private. Each campaign was led by our founder, and every figure comes from the campaign's own report.

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